Maze Racer
Players (purple circles) begin in top left side of their maze. End points (yellow circles) in bottom right corners
Visual trail gives the players visual feedback based on movement direction
Developed by Finn Kennedy & Emmanuel Turner
Maze Racer (see Figure 1) is a two-player competitive maze game where two players compete to finish a randomly generated maze before their opponent. The game is controlled by two contrasting controllers, which were used to fit the criteria of strangeness in the game.
The maze is randomly generated, with two identical copies of the maze on both the left and right-hand sides of the game screen (see Figure 2). This concept fits the criteria because the design was completed with the aim of ensuring that the player knew that this game is a competition between two players.
The primary contributors to Simultaneous Multi-Game are Finn Kennedy (myself), and Emmanuel Turner. My contributions to Maze Racer are conceptualising the concept of the game, planning the game, designing the gameplay, designing the look and feel of the game, designing the game controls and implementing the controllers, playtesting the game.
Maze Racer was displayed as part of the Computer Graphic Design Open Day 2016 Exhibition at The University of Waikato on the 13th of May 2016, as well as the Zero-One 2 Dadata Exhibition at Creative Waikato from the 3rd of August 2016 - 12th of August 2016.